一些英语句子的翻译~帮哈忙~~~

这我在3D软件中看到的几句英文,请英语高手翻译一下~
You are able to save the actual 3d map as Shot It landscape and play it afterwards, but there are still some limitations. You should strictly hold in the following conditions if you want to get a map with no bugs.
You have to update your Shot It version to 1.3 before you are able to play your own levels. The update Shot It files are included in the Shot It Version 1.3 Update.zip file. If you are already using Shot It version 1.3 or later, you don't need to do this.
It's easier for you if you open the original Shot It map file and edit it, but you can also begin a completly new one, if you like to do this.
Define all of the following points inside the map and also not too close to the corners of the map. The points are: your starting position, the MG position and the bot's starting position.
The map has to be rectangular and the floor must have an altitude of zero. Due to this, begin a new map by adding a floor with a start height of zero and don't change the floor height afterwards and also keep it rectangular afterwards. Also, keep the relations correct. Info: Your player has a height of 3.
Shot It only detects a collision at the walls on each side of the map and on points inside the map (trees, lamps). This means you can only create a collision detection with point-like objects and you are not able to create a collision with a building which is inside the map, for instance.
I'm sorry that it's not very easy to create your own Shot It level but when I wrote the Shot It project I didn't think on the possibility of creating own maps. So, if your map corresponds with these limitations, you should be able to play your map in the Shot It game without bugs.
Please select the Shot It game directory to export the map direct into the game.
我都打忙了,那位高手帮个忙嘛!!!我知道很多,不过真的谢谢了~~

翻译:
You are able to save the actual 3d map as Shot It landscape and play it afterwards, but there are still some limitations. You should strictly hold in the following conditions if you want to get a map with no bugs.

你可以节省实际三维地图作为拍摄的景观和它玩耍,但仍有一些局限性。你应严格按照以下条件:如果你想得到地图没有错误。

You have to update your Shot It version to 1.3 before you are able to play your own levels. The update Shot It files are included in the Shot It Version 1.3 Update.zip file. If you are already using Shot It version 1.3 or later, you don't need to do this.

你必须更新你的枪版本1.3之前,你能发挥你自己的水平。更新它的文件都包含在这1.3版update.zip文件。如果你已经在使用拍摄1.3或更新的版本,你不需要这样做。

It's easier for you if you open the original Shot It map file and edit it, but you can also begin a completly new one, if you like to do this.

它更容易为你如果你打开原始拍摄的地图文件并编辑它,但你也可以开始一个新的人,如果你想这样做。

Define all of the following points inside the map and also not too close to the corners of the map. The points are: your starting position, the MG position and the bot's starting position.

定义以下所有点内的地图也不能太靠近角落的地图。要点是:你的起始位置,镁地位和机器人的起始位置。

The map has to be rectangular and the floor must have an altitude of zero. Due to this, begin a new map by adding a floor with a start height of zero and don't change the floor height afterwards and also keep it rectangular afterwards. Also, keep the relations correct. Info: Your player has a height of 3.

该地图是长方形和地板必须有一个高度为零。由于这一点,开始一个新的地图增加地板与一开始的高度是零和不改变地面的高度之后也保持矩形之后。此外,保持正确的关系。信息:你的球员有一个高度3。

Shot It only detects a collision at the walls on each side of the map and on points inside the map (trees, lamps). This means you can only create a collision detection with point-like objects and you are not able to create a collision with a building which is inside the map, for instance.

它只检测到冲突在每一面墙上的地图和点内的地图(树木,灯具)。这意味着你可以只创建一个碰撞检测与点状物体,你不能够创造一个碰撞的建筑内的地图,例如。

I'm sorry that it's not very easy to create your own Shot It level but when I wrote the Shot It project I didn't think on the possibility of creating own maps. So, if your map corresponds with these limitations, you should be able to play your map in the Shot It game without bugs.

我很抱歉,这不是非常容易的创建您自己的拍摄水平,但当我写这项目我不认为的可能性,创造自己的地图。所以,如果你的地图与这些限制,你应该能够发挥你的地图在射击游戏没有错误。

Please select the Shot It game directory to export the map direct into the game.

请选择射击游戏目录出口直接进入游戏地图。

参考资料:希望对你有用

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第1个回答  2011-10-06
Shot It 应该是游戏软件。明白了这个后一目了然。MG就肯定是机枪了。

You are able to save the actual 3d map as Shot It landscape and play it afterwards, but there are still some limitations. You should strictly hold in the following conditions if you want to get a map with no bugs.
你可以把打开的三维空间地图保存成Shot It 地形,事后可以玩,但还是有一些限制。如果你想得到无错误的地图,你应严格遵守以下要求。

You have to update your Shot It version to 1.3 before you are able to play your own levels. The update Shot It files are included in the Shot It Version 1.3 Update.zip file. If you are already using Shot It version 1.3 or later, you don't need to do this.
在你可以玩自创级别前,你要把 Shot It 升级为1.3 版本。Shot It 升级文件包括在 Shot It Version 1.3 Update.zip 这一文件里。如果你已经在用1.3以上版本,则不需如此。

It's easier for you if you open the original Shot It map file and edit it, but you can also begin a completly new one, if you like to do this.
打开Shot It 原本地图再做修改最简单,但你如果喜欢开始全新的地图也可以。

Define all of the following points inside the map and also not too close to the corners of the map. The points are: your starting position, the MG position and the bot's starting position.
The map has to be rectangular and the floor must have an altitude of zero. Due to this, begin a new map by adding a floor with a start height of zero and don't change the floor height afterwards and also keep it rectangular afterwards. Also, keep the relations correct. Info: Your player has a height of 3.
在地图里定义以下全部方位点,不能太靠近地图四角。方位点都是:你的起点,机枪位置,电脑人物起点。地图需要是长方形,地面海拔一定要是零。因此,新建地图时先加零海拔地面,事后不要改变,也要维持长方形。还有,维持各种关系正确。你的人物高度为3。

Shot It only detects a collision at the walls on each side of the map and on points inside the map (trees, lamps). This means you can only create a collision detection with point-like objects and you are not able to create a collision with a building which is inside the map, for instance.
Shot It 只会在地图每个周边的墙上,以及地图中的方位点(树,路灯)上检测碰撞。这意味着你只能与点方式的物体建立碰撞检测,不能和比如楼房之类的物体建立碰撞。

I'm sorry that it's not very easy to create your own Shot It level but when I wrote the Shot It project I didn't think on the possibility of creating own maps. So, if your map corresponds with these limitations, you should be able to play your map in the Shot It game without bugs.
我非常抱歉,创建自己的Shot It级别不是很简单,但我创写Shot It项目时我没有考虑到自创地图的可能性。不过,如果你的地图对应了这些限制,你应可以无错误的玩你自己设计的地图。本回答被提问者采纳
第2个回答  2011-10-06
你可以节省实际三维地图作为拍摄的景观和它玩耍,但仍有一些局限性。你应严格按照以下条件:如果你想得到地图没有错误。

你必须更新你的枪版本1.3之前,你能发挥你自己的水平。更新它的文件都包含在这1.3版update.zip文件。如果你已经在使用拍摄1.3或更新的版本,你不需要这样做。

它更容易为你如果你打开原始拍摄的地图文件并编辑它,但你也可以开始一个新的人,如果你想这样做。

定义以下所有点内的地图也不能太靠近角落的地图。要点是:你的起始位置,镁地位和机器人的起始位置。

该地图是长方形和地板必须有一个高度为零。由于这一点,开始一个新的地图增加地板与一开始的高度是零和不改变地面的高度之后也保持矩形之后。此外,保持正确的关系。信息:你的球员有一个高度3。

它只检测到冲突在每一面墙上的地图和点内的地图(树木,灯具)。这意味着你可以只创建一个碰撞检测与点状物体,你不能够创造一个碰撞的建筑内的地图,例如。

我很抱歉,这不是非常容易的创建您自己的拍摄水平,但当我写这项目我不认为的可能性,创造自己的地图。所以,如果你的地图与这些限制,你应该能够发挥你的地图在射击游戏没有错误。

请选择射击游戏目录出口直接进入游戏地图。
第3个回答  2011-10-06
你能拯救实际3 d地图作为拍摄的景观和发挥它之后,但仍存在一定的局限性。你应该严格持有在下列条件,如果你想要得到一张地图,没有虫子。
  你必须更新你的拍摄的版本1.3之前,您是能发挥自己的水平。更新拍摄的文件都包括在射击它1.3版本Update.zip文件。如果你已经在用枪杀(第1.3或较后版本,你不需要这样做。
  它更容易为你打开