cs脚本怎么改

看到那么多字母``哪位好心地朋友告诉我都是什么意思好不呢``
就是哪位有一些关于CSAWP的变态脚本发来看看

  制作符合比赛标准的CS ConFig2006-08-30 17:04制作符合比赛标准的CS ConFig

  自从2002年Johnny.R DEMO争吵风波之后,Config违规成为人们日益关注的话题,有人乐衷于修改自己的Config,不管是否违规,而有的人则屡屡头痛于自己比赛的对手是否采用了违规的Config,然而有更多的人却丝毫不知道自己正在使用的Config究竟是否违反了比赛的规定,也有一些人因为对于Config的不了解从而误用了别人遗留下的非法参数而蒙受不白之冤,的确Config是一个非常麻烦的东西,今天作者在这里就来告诉你一个最为简单的快速制作合法Config的办法。
  本文所讨论的所有操作仅针对CS1.6 Build 3213版本,不过之前的各版本比如最常见的Build 2834在制作方法上也没有任何区别。查看你CS版本的方法很简单:运行CS,然后按“`”按钮进入控制台 ,输入Version命令,回车,即可看到Build版本,在EXE Build一行的最后一个数字就是。
  首先要做的事情是清除原有Config,可能很多人以为删除一个Config.cfg就可以了,其实不然,要删除的文件还是非常多的。进入CS目录下的cstrike文件夹,删除如下文件:Config.cfg,autoexec.cfg,userConfig.cfg,valve.rc。肯定有人会说,我这里除了Config.cfg其他三个文件都没有,这才对了,因为默认情况下就不应该有这三个文件。然后回到上一级目录,进入cstrike_schinese文件夹、valve文件夹、valve_schinese文件夹,按照刚才的方法做一遍。这样,第一步工作——清除原有Config就完成了。这样做的好处就是可以让CS在运行的时候重新生成默认的Config文件。
  然后要做的事情是清除CS自带的插件,因为目前各种版本的CS1.6满天飞,很多都是经过加工后加入了各种杂乱的插件,而这些插件很有可能影响游戏的稳定,所以很有必要清除这些插件。虽然插件可能包含很多文件,但是清除起来还是很简单的,运行记事本,用它打开位于cstrike文件夹的liblist.gam文件,把里面gamedll一行改成如下所示。

  gamedll "dlls/mp.dll

  紧接着要做的就是制作Config最重要的环节——设置各个参数。运行CS,点击“`”按钮进入控制台,然后开始输入如下参数:

  fps_max 100

  hud_fastswitch 1(一键切换武器,可以根据个人喜好调整为0)

  hud_centerid 1 crosshair 1 cl_updaterate 100 cl_cmdrate 100 rate 20000 gamma 3 brightness 1

  cl_dynamiccrosshair 1(动态准星,可以根据个人喜好调整为0)

  _cl_autowepswitch 1(拣枪自动切换,可以根据个人喜好调整0)

  输入完上面的参数后,退出控制台,进入设置界面,修改键位设置以及一些游戏界面的设置。然后退出CS,退出这个步骤是为了让CS自动保存Config,如果不退出而直接进入服务器的话,如果服务器有WWCL插件,那么很快这些设置就会被还原,刚才输入的参数就都无效了。
  此外有关ex_interp参数的设置,前不久wNv在CPL新加坡上面发生的事情相信很多人都已经了解了所以在比赛开始前一定要仔细阅读比赛规则,对于这个参数究竟是如何规定的,有的比赛规定是ex_interp 0.01,有的比赛规定是ex_interp 0.1,也有一些比赛对于这个参数不进行规定,那就可以根据自己的爱好来进行调整了。
  [img]http://attach3.cga.com.cn/upload/2005/12/22/200512221327394939.jpg[/img]
  至此,一份不包含任何违规参数并且满足比赛需求的Config就制作完成了,你可以放心使用它哦!R3 Live!!!

  转载自网络

  CS1.5中的一些有趣的命令2006-09-08 17:471.omg imonmars 重力减小,

  2.omg imhaunted 使所有人变成半透明,鬼魂状……

  3.omg itstoodark 使所有人身体发光

  4.omg itsnewyear 新年来了,所有人身上来点礼花吧

  5.omg tronisback CT身上带蓝光.T身上带红光

  6.omg imsober 取消以上效果

  cs config2006-08-12 13:45 1.5

  //
  //----( Graph )----
  //
  rcon_password anhaics
  rcon mp_autoteambalance 1
  rcon decalfrequency 0
  rcon setinfo ghosts 0
  rcon sv_clienttrace 9999999
  rcon sv_cheats 1
  setinfo ghosts 0
  timeleft //显示剩余时间
  gl_dither "1" // 开关颜色抖动
  gl_flipmatrix "0" // 开关特殊的准星修正当适用3DNow和3D fx Mini OpenGL驱动时
  gl_lightholes "0" // 光洞效果开关
  gl_monolights "1" // 开关统一光源(无阴影)OpenGL适用
  gl_overbright "1" // 开关最大亮度模式
  gl_polyoffset "0.1" // 设定多边形补偿
  gl_smoothmodels "0" // 玩家模型光滑处理开关
  gl_spriteblend "1" //客户端 视频 开关子画面混合 粗线fffffff1
  gl_cull "1" //客户端 视频 是否只对可以看到的画面进行渲染 fffffffffffffffffffffffffff
  gl_palette_tex "0" //客户端 视频 开关调色贴图值、材质
  gl_keeptjunctions "0" // 开关显示材质间的缝隙 fffffffffffffffffffffffffffffffffffff
  gl_lightholes "0" // 光洞效果开关
  gl_picmip "0" // 环境贴图效果(0-3)
  gl_playermip "1000" //客户端 视频 玩家模型的贴图效果(0-3)
  gl_round_down "6" //客户端 视频 设定材质循环
  gl_wateramp "0" //// 设定水面波动系数(0-1)
  gl_ztrick "0" // 开关3D fx的加速渲染模式 3d fx Voodoo系列适用FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  gl_alphamin "0.25" // 设定最小alpha混合等级
  r_dynamic "0" // 动态光影效果开关
  r_shadows "0" // 开关模型的阴影显示
  r_drawviewmodel "1" // 是否显示武器模型

  //
  //----( Client )----
  cl_showfps "0" // 客户端设定是否在画面左上脚显示fps值
  cl_righthand "1" //右手拿枪
  cl_himodels "0" // 客户端设定是否允许使用高质量模型
  cl_allowdownload "1" // 开关固定玩家模型
  cl_backspeed "400" // 客户端设定后退的速度
  cl_forwardspeed "400" // 客户端设定前进的速度
  cl_bob "0" // 客户端设定奔跑时手臂摆动的幅度
  cl_bobcycle "0.8" // 客户端设定奔跑时手臂摆动的频率
  cl_bobup "0" // 客户端设定奔跑时手臂摆动的范围
  cl_pitchdown "89" // 设定玩家向下看的最大角度,默认:89
  cl_pitchup "89" 客户端 玩家 设定玩家向上看的最大角度,默认:89
  cl_rollspeed "9999999" // 客户端设定控制台滚动的速度
  cl_gaitestimation "1" // 开启估计玩家的运动步幅
  cl_nolerp "0" // 其他客户端参数
  cl_nopred "0" // 其他客户端参数
  cl_pred_fraction "0.650" // 其他客户端参数
  cl_pred_maxtime "500" // 其他客户端参数
  cl_adaptive "0" // 其他客户端参数
  cl_observercrosshair "0" // 客户端设定观察者时是否开启准星
  cl_showfps "1" //客户端 玩家 显示你的FPS值
  cl_allowupload "0" //客户端 上传/下载 客户端是否允许上传
  cl_minmodels "0" // 是否减少人物模型以减少资源占用
  cl_lb "0" 此项与血渍有关,设1比较真实,但会减低速度
  cl_lc "1" 和cs的新的网络技术有关,最好设x=1
  cl_corpsestay "600" // 设置尸体沉入地面前的时间(尸体会在每个回合清空),单位:秒 默认:600

  s_rolloff "1.0" // 声音卷动开关
  s_doppler "0.0" // 调整doppler(0-10
  s_distance "60" // 调整声音发声的距离(0-n)
  s_automin_distance "2.0" // 设定最小距离的音量
  s_automax_distance "30.0" // 设定最大距离的音量
  s_min_distance "8.0" // 声源到听众的最小距离(0-'s_max_distance')
  s_max_distance "1000.0" // 声源到听众的最大距离('s_min_distance'-n)
  s_leafnum "0" // 其他声音参数
  s_refgain "0" // 设定声音随着距离远近的反射强度A3D2.0适用(0-10)
  s_refdelay "0" // 声源到达最近的反射面的延迟A3D2.0适用(0-100)

  6
  s_polykeep "0" // 其他声音参数
  s_polysize "0" // 其他声音参数
  s_numpolys "0" // 最大的声音反射多边形值A3D2.0适用(0-n)
  s_bloat "2.0" 客户端 音频 多边形的膨胀因素A3D2.0适用
  s_eax "0.000000" //客户端 音频 开关EAX支持
  s_a3d "0" //客户端 音频 开关A3D的支持
  s_geometry "0" //客户端 音频 开关声音的几何渲染A3D2.0适用
  s_reflect "0" // 开关声音的反射
  s_reverb "1" // 开关声音的混合FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  s_usepvs "0" // 其他声音参数
  s_verbwet "0" // 控制混合回响的干湿度A3D适用(0-1.0)
  s_occlude "0" //客户端 音频 开关声音通过金属时的声音A3D2.0适用
  s_occ_epsilon "0" // 开关声音通过金属时的声音A3D2.0适用
  s_occfactor "0.25" // 金属传递声音的值(0-1.0)
  loadas8bit "1" // 是否使用低品质(8bit)音效
  snd_noextraupdate "1" // 是否开启声音非额外修正

  //
  //----( Network )----
  //
  pushlatency "-999" // 客户端 玩家 设定这个数字来抵消你的ping值以帮助你的反应时间
  rate "10000" // 从server接受信息的速度,太大太小都会lag,要选适合的
  ex_maxerrordistance "0"
  ex_interp "0.05"
  ex_correct "0"
  ex_extrapmax "1.2"
  cl_cmdrate "101" //这个参数决定了每秒钟你--即客户端发给服务器多少个数据包。很显然,这个值越高,服务器对你执行的命令的响应就越快。如果你拥有宽带网并且是其唯一使用者,把此值设高对你没什么坏处。如果你和你的朋友在一处上网打CS,并且能感觉到经常出现延迟的现象,那么这个命令就是罪魁祸首。大多数的宽带(主要是ADSL)并不提供足够的上传带宽,而这恰恰是“cl_cmdrate”所需要的。
  cl_updaterate "101" // 客户端设定上传速率

  //
  //----( Other )----
  //
  fastsprites "0" // 烟雾特效,0逼真,1像超任,2像GameBoy
  crosshair "1.000000" // 是否显示武器的准星
  brightness "5.000000" //亮度
  gamma "31337" // 颜色相关
  graphheight "105" // 客户端 玩家 设定r_netgraph的显示高度
  net_graphpos "0" // 网络状况图形的位置
  net_graphwidth "40" // 网络状况图形的宽度
  net_graph "0" // 工具的大小
  viewsize "120.000000" // 亮度相关
  max_shells "0" // 最大的可见弹壳数量
  max_smokepuffs "0" // 最大的可见烟雾颗粒数量
  scr_conspeed "9999" // 控制台卷动速度
  con_color "255 255 255" // 控制台颜色RGB值
  fps_max "101" //FPS最高值
  fps_modem "101" //网络对战的FPS最高值
  fps_lan "300" //域局网对战的FPS最高值
  hud_centerid "1" //显示部分
  hud_fastswitch "1" // 客户端 玩家 是否快速切换武器
  hud_centerid 0 // 客户端 玩家 是否在屏幕中间显示玩家的ID名字
  scr_transparentui "1" // 屏幕菜单是否透明
  sv_aim "0" // 其他参数
  setinfo "vgui_menus" "0"
  mp_decals "50" // 贴图细节数据传送(200-300)
  setinfo "ah" "0"
  setinfo "dm" "0"
  setinfo "ghosts" "0"
  precache "1" // 是否开启预读模型模式
  r_mirroralpha "0" // 开关alpha镜像混合
  tracker "0" // 是否开启tracker轨迹
  console "1" //控制台开关啊
  host_framerate "100" // 服务器frame速率
  adjust_crosshair // 鼠标换色
  adjust_crosshair
  adjust_crosshair
  adjust_crosshair
  adjust_crosshair
  name "www.cslm.net" // SB都知道当然是换名字拉
  volume 0.8 // 声音
  hisound 0.8 // 声音

  //
  //----( war3 )----
  //
  bind "f" "ultimate" //- 按“v”键发大绝
  bind "v" "ability" //- 按“ALT”键发特殊大绝(限定某些大绝)
  bind "l" "changerace" //- 按“j”键换族
  bind "i" "shopmenu" //- 按“-”键进入商店购物菜单1
  bind "o" "shopmenu2" //- 按“=”键进入商店购物菜单2
  bind "j" ability

  //
  //----( MP3 )----
  //
  bind f2 "mp3 play mp3\01.mp3"
  bind f3 "mp3 play mp3\02.mp3"
  bind f4 "mp3 play mp3\03.mp3"
  bind f6 "mp3 play mp3\04.mp3"
  bind f7 "mp3 play mp3\05.mp3"
  bind f8 "mp3 play mp3\06.mp3"
  bind f9 "mp3 stop"

  //
  //----( Mouse )----
  //
  sensitivity "6"
  m_filter "0"
  m_forward "1"
  m_pitch "0.022"
  m_side "0.8"
  m_yaw "0.022"
  +mlook

  //
  //----( Jump )----
  //
  alias +sjump "+jump;+duck"
  alias -sjump "-jump;-duck"
  bind SPACE +sjump

  //
  //----( zuob )----
  //
  sv_clienttrace 9999999
  impulse101

  cl_cmdrate "40"
  cl_updaterate "40"

  //
  //----( Shortening Common Commands )----
  //
  alias ms1 "menuselect 1"
  alias ms2 "menuselect 2"
  alias ms3 "menuselect 3"
  alias ms4 "menuselect 4"
  alias ms5 "menuselect 5"
  alias ms6 "menuselect 6"
  alias ms7 "menuselect 7"
  alias ms8 "menuselect 8"
  alias ms9 "menuselect 9"
  alias ms0 "slot10; w; w; slot10; w; w; w; w; w; w; slot10; slot10; slot10; w; slot10"

  alias w "wait"
  alias w2 "w; w"
  alias w3 "w; w2"

  alias dv0 "developer 0"
  alias dv1 "developer 1"

  7
  unbindall
  bind "TAB" "+showscores; timeleft; impulse 101"
  bind "ENTER" "+attack"
  bind "ESCAPE" "cancelselect"
  bind "SPACE" "+sjump"
  bind "'" "+moveup"
  bind "," "buyammo1"
  bind "." "buyammo2"
  bind "/" "+movedown"
  bind "0" "slot10"
  bind "1" "slot1"
  bind "2" "slot2"
  bind "3" "slot3"
  bind "4" "slot4"
  bind "5" "slot5"
  bind "6" "slot6"
  bind "7" "slot7"
  bind "8" "slot8"
  bind "9" "slot9"
  bind ";" "+mlook"
  bind "=" "podbotmenu"
  bind "[" "invprev"
  bind "]" "invnext"
  bind "`" "toggleconsole"
  bind "a" "+moveleft"
  bind "b" "buy"
  bind "c" "radio3"
  bind "d" "+moveright"
  bind "e" "+use"
  bind "f" "impulse 100"
  bind "g" "drop"
  bind "h" "+commandmenu"
  bind "i" "showbriefing"
  bind "j" "cheer"
  bind "k" "+voicerecord"
  bind "m" "chooseteam"
  bind "n" "nightvision"
  bind "o" "buyequip"
  bind "q" "lastinv"
  bind "r" "+reload"
  bind "s" "+back"
  bind "t" "impulse 201"
  bind "u" "messagemode2"
  bind "v" "+jump"
  bind "w" "+forward"
  bind "x" "radio2"
  bind "y" "messagemode"
  bind "z" "radio1"
  bind "~" "toggleconsole"
  bind "UPARROW" "+forward"
  bind "DOWNARROW" "+back"
  bind "LEFTARROW" "+left"
  bind "RIGHTARROW" "+right"
  bind "CTRL" "+speed"
  bind "SHIFT" "+duck"
  bind "F3" "adjust_crosshair"
  bind "F4" "exec net.cfg"
  bind "F5" "snapshot"
  bind "F6" "save quick"
  bind "F7" "load quick"
  bind "F10" "quit prompt"
  bind "INS" "+klook"
  bind "PGDN" "+lookdown"
  bind "PGUP" "+lookup"
  bind "END" "centerview"
  bind "KP_HOME" "usp"
  bind "KP_UPARROW" "mp5"
  bind "KP_PGUP" "defuser"
  bind "KP_LEFTARROW" "hegren"
  bind "KP_5" "sgren"
  bind "KP_RIGHTARROW" "awp"
  bind "KP_END" "b413"
  bind "KP_DOWNARROW" "helm"
  bind "KP_PGDN" "fb"
  bind "KP_INS" "deagle"
  bind "KP_DEL" "vest"
  bind "KP_SLASH" "nvgs"
  bind "CAPSLOCK" "+voicerecord"
  bind "MWHEELDOWN" "+jump"
  bind "MWHEELUP" "slot2"
  bind "MOUSE1" "+attack"
  bind "MOUSE2" "+attack2"
  bind "PAUSE" "pause"
  voice_scale "1.000000"
  voice_enable "1"
  voice_forcemicrecord "1.000000"
  console "1"
  fps_max "31337"
  fps_modem "0"
  crosshair "1"
  gamma "3"
  brightness "1"
  con_color "308 048 105"
  net_graph "0"
  net_scale "5"
  net_graphpos "1.000000"
  sv_voiceenable "1"
  sv_aim "0.000000"
  hpk_maxsize "0"
  cd_fps "0"
  cd_sound "0"
  cd_choke "0"
  viewsize "120"
  ati_subdiv "2"
  ati_npatch "1.0"
  r_bmodelhighfrac "5"
  mp_decals "300.000000"
  gl_dither "1"
  gl_polyoffset "0.1"
  gl_overbright "0"
  gl_flipmatrix "0"
  gl_monolights "0"
  s_rolloff "1.0"
  s_doppler "0.0"
  s_distance "60"
  s_automin_distance "2"
  s_automax_distance "30"
  s_min_distance "5"
  s_max_distance "1000"
  s_leafnum "0"
  s_refgain "0.4"
  s_refdelay "4"
  s_polykeep "1000000000"
  s_polysize "10000000"
  s_numpolys "200"
  s_bloat "2.0"
  s_verbwet "0.25"
  s_a3d "0"
  s_eax "0.000000"
  volume "1.000000"
  suitvolume "0.960000"
  hisound "1.000000"
  bgmvolume "0.000000"
  MP3Volume "0.800000"
  _snd_mixahead "0.1"
  name "GoD<>KaiSA"
  team ""
  model "gordon"
  skin ""
  topcolor "0"
  bottomcolor "0"
  rate "9999.000000"
  cl_updaterate "101"
  cl_lw "1"
  cl_lc "1"
  cl_dlmax "128"
  cl_himodels "0.000000"
  cl_idealpitchscale "0.8"
  cl_timeout "35"
  cl_cmdbackup "2"
  cl_download_ingame "1"
  cl_allowdownload "1"
  cl_allowupload "1"
  cl_cmdrate "100"
  lookstrafe "0.000000"
  lookspring "0.000000"
  cl_forwardspeed "400"
  cl_backspeed "400"
  cl_vsmoothing "0.05"
  m_pitch "0.022"
  m_yaw "0.022"
  m_forward "1"
  m_side "0.8"
  m_filter "0.000000"
  sensitivity "3.500000"
  joystick "0.000000"
  hud_takesshots "0"
  fastsprites "0"
  cl_corpsestay "180"
  _cl_autowepswitch "1"
  hud_capturemouse "1"
  hud_draw "1"
  cl_righthand "1"
  cl_minmodels "1"
  cl_dynamiccrosshair "0"
  hud_fastswitch "1"
  hud_centerid "1"
  voice_modenable "1"
  hud_classautokill "1"
  setinfo "_vgui_menus" "0"
  setinfo "_ah" "0"
  +mlook
  +jlook

  这个是1。5变态脚本

  1。6脚本

  F6-mp5套装,F7-两种新枪,F8-AK和m4套装,F9-AWP+沙漠之鹰套装!
  需要改动的config.cfg文件是\cstrike_schinese

  unbindall
  bind "TAB" "+showscores"
  bind "ENTER" "+attack"
  bind "ESCAPE" "cancelselect"
  bind "SPACE" "+jump"
  bind "'" "+moveup"
  bind "+" "sizeup"
  bind "," "buyammo1"
  bind "-" "sizedown"
  bind "." "buyammo2"
  bind "/" "+movedown"
  bind "0" "slot10"
  bind "1" "slot1"
  bind "2" "slot2"
  bind "3" "slot3"
  bind "4" "slot4"
  bind "5" "slot5"
  bind "6" "slot6"
  bind "7" "slot7"
  bind "8" "slot8"
  bind "9" "slot9"
  bind ";" "+mlook"
  bind "=" "sizeup"
  bind "[" "invprev"
  bind "]" "invnext"
  bind "`" "toggleconsole"
  bind "a" "+moveleft"
  bind "b" "buy"
  bind "c" "radio3"
  bind "d" "+moveright"
  bind "e" "+use"
  bind "f" "impulse 100"
  bind "g" "drop"
  bind "h" "+commandmenu"
  bind "i" "showbriefing"
  bind "j" "cheer"
  bind "k" "+voicerecord"
  bind "m" "chooseteam"
  bind "n" "nightvision"
  bind "o" "buyequip"
  bind "q" "lastinv"
  bind "r" "+reload"
  bind "s" "+back"
  bind "t" "impulse 201"
  bind "u" "messagemode2"
  bind "w" "+forward"
  bind "x" "radio2"
  bind "y" "messagemode"
  bind "z" "radio1"
  bind "~" "toggleconsole"
  bind "UPARROW" "+forward"
  bind "DOWNARROW" "+back"
  bind "LEFTARROW" "+left"
  bind "RIGHTARROW" "+right"
  bind "ALT" "+strafe"
  bind "CTRL" "+duck"
  bind "SHIFT" "+speed"
  bind "F5" "snapshot"
  bind "F6" "mp5;flash;vesthelm;flash;hegren;primammo;secammo"
  bind "F8" "ak47;m4a1;vesthelm;primammo;secammo;flash;flash;hegren"
  bind "F7" "defender;famas;vesthelm;primammo;secammo;flash;flash;hegren"
  bind "F9" "awp;nighthawk;vesthelm;primammo;secammo;flash;flash;hegren"
  bind "F10" "primammo;secammo;vesthelm;flash;flash;hegren"
  bind "INS" "+klook"
  bind "PGDN" "+lookdown"
  bind "PGUP" "+lookup"
  bind "END" "centerview"
  bind "MWHEELDOWN" "invnext"
  bind "MWHEELUP" "invprev"
  bind "MOUSE1" "+attack"
  bind "MOUSE2" "+attack2"
  bind "PAUSE" "pause"
  _cl_autowepswitch "1"
  _snd_mixahead "0.1"
  ati_npatch "1.0"
  ati_subdiv "2.0"
  bgmvolume "1.000000"
  bottomcolor "6"
  brightness "2"
  cl_showfps "1"
  cl_bob "0"
  cl_allowdownload "1"
  cl_allowupload "1"
  cl_backspeed "400"
  cl_cmdbackup "2"
  cl_cmdrate "30"
  cl_corpsestay "600.000000"
  cl_dlmax "128"
  cl_download_ingame "1"
  cl_dynamiccrosshair "1"
  cl_forwardspeed "400"
  cl_himodels "0"
  cl_idealpitchscale "0.8"
  cl_lc "1"
  cl_logocolor "#Valve_Blue"
  cl_logofile "lambda"
  cl_lw "1"
  cl_minmodels "0"
  cl_righthand "1"
  cl_timeout "305"
  cl_updaterate "20"
  cl_vsmoothing "0.05"
  cl_weather "1"
  con_color "255 180 30"
  console "1.000000"
  crosshair "1.000000"
  fastsprites "0"
  fps_max "300"
  fps_modem "0.0"
  gamma "3"
  gl_dither "1"
  gl_flipmatrix "0"
  gl_monolights "0"
  gl_overbright "0"
  gl_polyoffset "0.1"
  cl_weather "0"
  developer "1"
  r_dynamic "1"
  r_novis "0"
  r_traceglow "1"
  r_wateralpha "1"
  r_mirroralpha "0"
  r_bmodelhighfrac "5.0"
  r_lightmap "0"
  gl_max_size "256"
  precache "1"
  mp_decals "20"
  gl_affinemodels "0"
  gl_alphamin "0.25"
  gl_clear "0"
  gl_dither "1"
  gl_flipmatrix "0"
  gl_flashblend "0"
  gl_lightholes "0"
  hisound "1"
  hpk_maxsize "0"
  hud_capturemouse "1"
  hud_centerid "1"
  hud_draw "1"
  hud_fastswitch "1"
  hud_saytext_internal "1"
  hud_takesshots "0"
  joystick "0"
  lookspring "0.000000"
  lookstrafe "0.000000"
  m_filter "1"
  m_forward "1"
  m_pitch "0.022"
  m_side "0.8"
  m_yaw "0.022"
  model "gordon"
  MP3Volume "0.800000"
  mp_decals "300.000000"
  name "kgy26-JkCc"
  net_graph "0"
  net_graphpos "1"
  net_scale "5"
  r_bmodelhighfrac "5.0"
  s_a3d "0"
  s_automax_distance "30"
  s_automin_distance "2"
  s_bloat "2.0"
  s_distance "60"
  s_doppler "0.0"
  s_eax "0"
  s_leafnum "0"
  s_max_distance "1000"
  s_min_distance "5"
  s_numpolys "200"
  s_polykeep "1000000000"
  s_polysize "10000000"
  s_refdelay "4"
  s_refgain "0.4"
  s_rolloff "1.0"
  s_verbwet "0.25"
  sensitivity "5.030000"
  skin ""
  spec_autodirector_internal "1"
  spec_drawcone_internal "1"
  spec_drawnames_internal "1"
  spec_drawstatus_internal "1"
  spec_mode_internal "4"
  spec_pip "0"
  suitvolume "0.250000"
  sv_aim "0"
  sv_voiceenable "1"
  team ""
  topcolor "30"
  viewsize "120.000000"
  voice_enable "1"
  voice_forcemicrecord "1"
  voice_modenable "1"
  voice_scale "2"
  volume "0.5"
  setinfo "_vgui_menus" "1"
  setinfo "_ah" "1"
  +mlook
  +jlook
  exec userconfig.cfg

  提高FPS相关

  快捷方式……cstrike -console

  cl_showfps 1
  fps_max 100
  cl_himodels 0
  cl_bob 0
  cl_bobup 0
  cl_bobcycle 0

  gl_cull 1
  gl_lightholes 0
  gl_max_size "128"
  gl_playermip 2
  gl_wateramp 0
  r_dynamic 0
  r_mirroalpha 0
  cl_cmdrate"101"
  cl_dynamiccrosshair 0
  gl_picmip 0
  m_filter "0"

  以上所有资料网上搜的-_-!!!
温馨提示:答案为网友推荐,仅供参考
第1个回答  2019-08-23
bind
"shift"
"+duck"
这条命令把你的SHIFT改成了蹲。把duck改成speed
其实不用这么麻烦啊,你在键盘设置的时候,使用默认设置不就可以了,然后记的保存你的设置啊。
关于config的保存问题呢,进入游戏以后,设置好,需要退出游戏一次,这样你的设置才会被保存。不然你在de_dust2上设置完毕,打打换成了de_nuke你就config就会回到你进游戏时的默认设置。
建议修改设定好你的config后,将属性选为只读,然后保存到你的邮箱里,以后玩的时候直接下载覆盖原文件不是很省事嘛!