雅思阅读 电子游戏的好处 求原文题目喝答案

如题所述

Video Games’ Unexpected Benefits to Human Brain
A James Paul Gee, professor of education at the University of WisconsinMadison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be.
B Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as timewasters, and worse, parents thinkthat these games rot the brain. Violent videogames are readily blamed by the media and some experts as the reason why someyouth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain someviolent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find thatvideo games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that
they will need in the future.
C “Video games change your brain,”according to University of Wisconsinpsychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain.
D Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: following instructions, problem solving, logic, hand-eye coordination, fine motor and spatial skills. Research also suggests that people can
learn iconic, spatial, and visual attention skills from video games. There have been even
studies with adults showing that experience withvideo games is related to better surgical skills. Jacob Benjamin, doctor fromBeth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole or laparoscopic surgery. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.
E The players learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. Thisforces the player to be flexible and quickly change tactics. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for realworld situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture, says gamers must deal with immediate problems while keeping their long-term goals on their horizon. Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.
F James Paul Gee, professor of education at the University of WisconsinMadison, says thatplaying a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does
not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. Also, using math skills is important to win in many games that involve quantitative analysis like managing resources. In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.
G Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.
H In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations. The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects group played 50 hours of the fast-paced action video games “Unreal Tournament,”and the other group played 50 hours of the slow-moving strategy game “The Sims 2.” After thistraining period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. The action game players were up to 25 percent faster at coming to a conclusion and answered just as many
questions correctly as their strategy game playing peers.
Questions 28-31 .............................................................................
Choose the correct letter, A, B, C or D.
Write your answers in boxes 28-31 on your answer sheet.
28 What is the main purpose of paragraph ONE?
A Introduction of professor James Paul Gee.
B Introduction of the video game: Pajamas Sam.
C Introduction of types of video games.
D Introduction of the background of this passage.
29 What does the author want to express in the second paragraph?
A Video games are widely considered harmful for children’s brain.
B Most violent video games are the direct reason of juvenile delinquency.
C Even there is a certain proportion of violence in most video games; scientists
and psychologists see its benefits of children’s intellectual abilities.
D Many parents regard video games as time-wasters, which rot children’s brain.
30 What is correctly mentioned in paragraph four?
A Some schools use video games to teach students abstract and high level
thinking.
B Video games improves the brain ability in various aspects.
C Some surgeons have better skills because they play more video games.
D Skillful fighter pilots in this generation love to paly video games.
31 What is the expectation of the experiment the three researchers did?
A Gamers have to make the best use of the limited resource.
B Gamers with better math skills will win in the end.
C Strategy game players have better ability to make quick decisions.
D Video games help increase the speed of players’reaction effectively.
Questions 32-35 .............................................................................
Do the following statements agree with the information given in Reading Passage 3?
In boxes 32-35on your answer sheet, write
TRUE if the sataement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
32 Most video games are popular because of their violent content.
33 The action game players minimized the percentage of making mistakes in the
experiment.
34 It would be a good idea for schools to apply video games in their classrooms.
35 Those people who are addicted to video games have lots of dopamine in their
brains.
Questions 36-40 .............................................................................
Use the information in the passage to match the people (listed A-F) with opinions or
deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet.
A The writer’s opinion
B James Paul Gee
C Shawn Green
D Daphne Bavelier
E Steven Johnson
F Jacob Benjamin
36 Video games as other daily life skills alter the brain’s physical structure.
37 Brain is ready to make decisions without hesitation when players are immersed
in playing stressful games.
38 The purpose-motivated experience that video games offer plays an essential
role in studying.
39 Players are good at tackling prompt issues with future intensions.
40 It helps children broaden their horizon in many aspects and gain selfconfidence.

Video games’ unexpected benefits to human brains 游戏的好处
28-31
D C B D
32-35
F F N T
36-40
C D B E A
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第1个回答  2018-06-04
雅思阅读原文大揭秘(二十四)——电子游戏的好处
文章大意:
讲电子游戏会对大脑产生哪些好处,比如会让孩子聪明,教授孩子高级思维方式,真正锻炼大脑,能让孩子思考如何更好的分配资源,如何合作等。
本篇题型:
单选题4 +判断题4+人名配对5
我们来看看文章每段的主旨吧~
P1
Video games is originally created for children. James Gee conducted research about the influence of video games on adult. Other researchers are investigating the potential hidden benefits in video games.
第一段:电子游戏最初是针对儿童发明的。James Gee开展了电子游戏对成年人的影响的研究;其他研究者也在探索电子游戏的潜在好处。
P2
Intensive use of video games results in significant generalized improvements in cognitive function: pattern recognition, system thinking and patience.
第二段:常玩电子游戏能够带来认知能力方面的显著综合提升,包括:情境识别力,系统思考力和耐心。
P3
Video games challenge the brain, making it process incoming visual information more efficiently.
第三段:电子游戏可以挑战大脑,使其更高效地处理输入的视觉信息。
P4
In one study, scientists used fMRI (functional MRI) technology to study the brains of subjects.
第四段:在一项研究中,科学家们使用fMRI技术研究实验对象的大脑。
P5
Fast action games require the player constantly to switch their attention from one part of the screen to another while also staying vigilant for other events in the environment.
第五段:快速的动作游戏要求玩家能够持续地进行注意力在屏幕上的切换并且同时保持对真实环境中各种事件的警惕。
P6
The reject to the cliché that video games is the coordination of eye contact and visual contact. Prof Daphne Bavelier has compared the visual abilities of gamers and non-gamers.
第六段:反对电子游戏就是目光接触和视觉接触的协调这一陈词滥调。Prof Daphne Bavelier比较了玩家和非玩家的视觉能力。
P7
Science has failed to find a causal link between video games and real-world acts of violence.
第七段:科学并没有发现电子游戏和真实世界暴力行为之间的因果关系。
P8
Players use adapted controllers that mimic the tools used in surgery - and those who perform well in the game also do better in tests of their surgical skills.
第八段:玩家操作模仿手术中工具的控制装置,那些游戏玩的好的玩家在手术技能测试方面表现也更好。
P9
Video game play is literally the neurological opposite of depression. It has been further discovered that dopamine, a chemical that the brain produces, is released when we play video games.
第九段:电子游戏其实是压抑的神经性反例。当我们玩电子游戏的时候,大脑会分泌多巴胺(使人快乐的激素)。
必备词汇
unexpected 出乎意料的
entertain 使快乐
addict 沉迷于
anti-social 反社会
aggressive 挑衅的,好斗的
content 内容
mimic 模仿
coordination 协调
constantly 持续地
cognitive 认知的
switch 转换
vigilant 警惕的
第2个回答  2018-06-02
雅思考试会尽最大可能满足有身体障碍考生的需要,帮助他们充分了解试题及其要求,顺利完成考试。雅思的目标是以公平和客观的准则,测试考生英语语言能力,使其不受身体障碍的影响
第3个回答  2016-04-07
去培雅国际教育官网翻阅下吧
第4个回答  2018-06-04
a, it will reduce not on